8/11/2023 0 Comments Subnautica 2 air tanks![]() It's been quite a while since I played when the game was still in EA, but some basic pointers from back then: The rarer blueprints are fewer, obviously, but are arguably non-essential. Said blueprints are heavily redundant, meaning you'll find plenty of duplicates, because the game ensures you find the core devices. The loop is as people have said: you start in the Shallows, find blueprints that give you more capabilities to inch slowly to deeper and deeper areas, until you reach the ending. ![]() You will find more effective and varied food later, but exploration and crafting is truly what will consume your time. Later upgrades make this process easier/portable. This will always be the same, because the food and hunger system is extremely simple. ![]() These are mostly in the Shallows, which is why you will always find reason to go back to the starting area to prepare and pack food. You'll find consumable fish in most areas, and the less obvious pink Bladderfish is your main source of clean water. It's also not obvious that the pink Bladderfish is your main source of clean water. Starting the game: It's not initially obvious that you need to take these fish to your crafting table to COOK. That includes him meandering and superficial exploring/crafting. I watched my brother tear through Subnautica in a couple weeks, clocking in at around 54 hours. But at this point if I've come back to this game multiple times, only to bounce off it hard once I realized I had no way to even painstakingly slowly grind my way to sustaining my meters.Īm I meant to simply die of thrist/hunger until I've explored hundreds of meters beyond my pod? Am I meant to not see a single item in the crafting menu related too those two meters to even know I can work towards? Am I not meant to have even the faintest idea of how to manage half the meters the game is meant to be played with until I randomly find a blue-print? I don't want to know much.I just want the barest sense of direction because, lost as I feel without it, this game's opening 30 minutes kills it for me. I want to keep as much of the sense of wonder and exploration/discovery intacted for myself as I can. I don't want to turn the meters off, I want all the upgrades I find to mater, not just half of them. I've gotten fed up with this game multiple times. So can someone point me too the most basic of turtorial's on how to manage the meters in this game? What even is the first renewable source of food/water your suppose to work towards? Or, scratch 'renewable' how about just 'gatherable/findable." None of the resources in the immediate area I explore seem to consumable from my inventory.nothing. None of the options I am able to see as 'craftable if you have the right parts' seem to deal with food/water. The only ways I've seen to manage my food/water gauge are A-Assumed limited items that you start with in the life pod and B-death.ĭistinctly lacking is any kind of tutorial or sign-post for what I am suppose to be doing. But in my brief, extremely frustrating time with game. O2 i can manage (swim up) Health I can manage (the pod spits out health kits).
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